Peter Severud
Peter Severud
Environment Art and 3D scanning Specialist
Poulsbo, United States

Summary

As an artist I strive to improve my craft so I can create environments that are just as fun to explore as the ones I see made by others.

Resume PDF

View

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingTexturingUV Mapping3D ScanningMayaZbrushPhotogrammetryUnityTexture BakingSubstance PainterBlenderSubstance DesignerUnreal3DS MAXArtec

Software proficiency

artec
artec
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
R3DS Wrap
R3DS Wrap
Unity
Unity
World Machine
World Machine
RealityScan
RealityScan
Blender
Blender

Productions

    • Movie
      BetaTest
    • Year
      2017
    • Role
      Junior Environment Artist
    • Company
      Mirror Images LTD

Experience

  • Contracting Services at PS Services
    Poulsbo
    September 2017 - Present

    • Using photogrammetry to create game ready environment art asset packs. Tools used are DarkTable, Reality Capture, Substance

    Designer, Substance Painter, TreeIT, Blender, Unreal Engine.

    • Created custom spline blueprint for creating customizable bridges for use in Unreal Engine. Tools used are Substance Designer,

    Autodesk Maya, Unreal Engine.

    • Produced customizable water material for use in Unreal Engine. Tools used are Substance Designer, Unreal Engine.

    • Authored customizable substance Designer materials for use in Unreal.

    • Asset Store Link: https://www.unrealengine.com/marketplace/profile/Peter%20Severud

  • Senior 3D Scanning Engineer at Meta Reality Labs, Launch Consulting
    Redmond
    August 2018 - May 2023

    • Creating Documentation of our teams Data collection and processing pipelines.

    • Set up and calibrated 3D Scanning Rig and equipment.

    • Guiding members of the public through a series of studies, for data collection for the Meta Ray Ban Smart Glasses project.

    1. Created silicone ear mold impressions of study participant’s ear and ear canal.

    2. Scanning head and torso and silicone ear molds of over 1,000+ human participants with the Artec Eva and Space Spider scanners.

    3. Used Artec 3D, Zbrush, Maya, and Wrap 3D to post process and clean the 3D scan data.

    • Data Annotation of photographs and 3D scan data.

    • Collected and organized 1,000+ dataset into a master excell spreadsheet.

    • Completed special assignments for the Meta Researchers.

    • Operated Lidar Scanner to scan room interiors and building exteriors.

    • Used photogrammetry to scan room interiors for creating environments for simulation tests in VR. Scan data generated using Agisoft Metashape.

  • Environment Artist, Contract at HyperspaceXR
    June 2016 - May 2017

    • Modeling and texturing environment art assets for use in a VR game built in Unity. Tools used are Substance Designer and Autodesk Maya.

    • Keeping constant communication with the client so that each piece matched to the concept.

  • 3D Artist, Volunteer at WobblyDuck Studios
    October 2015 - December 2015

    • Created multiple environment props and animated material effects for their upcoming Unreal Engine VR Game, Spellbound. Tools used were Autodesk Maya, Substance Designer, Zbrush and Unreal Engine.

    • Game Store Link: http://store.steampowered.com/app/463400/

  • Junior Environment Artist, Freelance at Mirror Images LTD
    Seattle
    June 2015 - September 2015

    Modeling/UV mapping/texturing environment assets.

    Material set up in Unreal Engine.

    Assembling environments inside Unreal Engine.

    Rendering out matinee sequence in Unreal Engine.

  • Intern-Prop/Environment Artist at Dark Tonic Games
    United States of America
    June 2014 - March 2015

    • Creating game models, matching the concept art that was created for each piece

    • Texturing the models according to the concept art and matching the art style

    • Exporting the game assets so they can be put into the game